Large City: Qÿhtvehb Hÿchrx Yeb̄

Qÿhtvehb Hÿchrx Yeb̄

Qÿhtvehb Hÿchrx Yeb̄
Example Undermountain architecture.
StateUndermountain
ProvenceLälhulål Kingdom
Sub ProvenceQåbndzzacwafshÿttÿh Hold
RegionThimê-kêthê Woodlands
Founded1529
Community LeaderLord Laerguldes
Area78 km2 (31 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation12870 m (-725 ft)
Average Yearly Precipitation156 cm/y (61 in/y)
Population18470
Population Density236 people per km2 (595 people per mi2)
Town AuraMysticism
Naming
Native nameQÿhtvehb Hÿchrx Yeb̄
Pronunciation/zerx/ /jebb/
Direct Translation[wolf] [bracket]
Translation[Not Yet Translated]

Qÿhtvehb Hÿchrx Yeb̄ (/zerx/ /jebb/ [wolf] [bracket]) is a subtropical Large City located in Qåbndzzacwafshÿttÿh Hold, Lälhulål Kingdom, within the Undermountain.

The name Qÿhtvehb Hÿchrx Yeb̄ is derived from the Sylvin language, as Qÿhtvehb Hÿchrx Yeb̄ was founded by Sérmb Jōkī 'Skye Nova' Ca̋chvénḱ Dä̌shī Nīnḱ, who was culturaly Undermountain.

Climate

Qÿhtvehb Hÿchrx Yeb̄ has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 17°C (62°F). Qÿhtvehb Hÿchrx Yeb̄ receives an average of 156 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtvehb Hÿchrx Yeb̄ covers an area of nearly 78 km2 (31 mi2), and an average elevation of 12870 m (-725 ft) above sea level.

Overview

Qÿhtvehb Hÿchrx Yeb̄ was founded durring the early 16th century in spring of the year 1529, by Sérmb Jōkī 'Skye Nova' Ca̋chvénḱ Dä̌shī Nīnḱ. The establishment of Qÿhtvehb Hÿchrx Yeb̄ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qÿhtvehb Hÿchrx Yeb̄ was built using the conventions of Undermountain durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Hÿchrx Yeb̄ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qÿhtvehb Hÿchrx Yeb̄ is buildings are speckled and packed arround restrictive packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qÿhtvehb Hÿchrx Yeb̄'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Qÿhtvehb Hÿchrx Yeb̄ seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Qÿhtvehb Hÿchrx Yeb̄ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Hÿchrx Yeb̄ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Hÿchrx Yeb̄ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Hÿchrx Yeb̄. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Hÿchrx Yeb̄'s parks.

Qÿhtvehb Hÿchrx Yeb̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Hÿchrx Yeb̄.

Qÿhtvehb Hÿchrx Yeb̄ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Hÿchrx Yeb̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Hÿchrx Yeb̄ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Hÿchrx Yeb̄ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Hÿchrx Yeb̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hÿchrx Yeb̄ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hÿchrx Yeb̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Hÿchrx Yeb̄'s public wards, blessings, and other arcane systems.

Qÿhtvehb Hÿchrx Yeb̄ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qÿhtvehb Hÿchrx Yeb̄ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Hÿchrx Yeb̄'s grid is powered by an arcane means.

Qÿhtvehb Hÿchrx Yeb̄ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Hÿchrx Yeb̄ has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Hÿchrx Yeb̄ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qÿhtvehb Hÿchrx Yeb̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Hÿchrx Yeb̄'s natural decorations nor waterways.

Qÿhtvehb Hÿchrx Yeb̄ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Hÿchrx Yeb̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Hÿchrx Yeb̄ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Hÿchrx Yeb̄ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Religious leaders are influential in almost any community, but in Qÿhtvehb Hÿchrx Yeb̄ they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Qÿhtvehb Hÿchrx Yeb̄'s garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Qÿhtvehb Hÿchrx Yeb̄ sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Raven near Qÿhtvehb Hÿchrx Yeb̄ are known to be more aggressive than normal.

Qÿhtvehb Hÿchrx Yeb̄'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Wild Magic energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 59
  • Farm Laborer: 115
  • Hunters: 65
  • Milk Maids: 46
  • Ranchers: 25
  • Ranch Hands: 47
  • Shepherds: 45
    • Farmland: 74618 m2
    • Cattle and Similar Creatures: 4617
    • Poultry: 55410
    • Swine: 3694
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1847

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 42
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 71
  • Carpenters: 62
  • Clothmakers: 52
  • Coach and Harness Makers: 19
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 94
  • Furriers: 12
  • Glassworkers: 71
  • Gunsmiths: 36
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 45
  • Locksmiths: 19
  • Matchstick makers: 29
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 16
  • Saddlers: 32
  • Scabbardmakers: 43
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 17
  • Soap and Tallow Workers: 67
  • Tailors: 127
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 24
  • Weavers: 57
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 25
  • Booksellers: 27
  • Butchers: 54
  • Chandlers: 47
  • Chicken Butchers: 50
  • Entrepreneurs: 19
  • Fine Clothiers: 49
  • Fishmongers: 42
  • Florists: 11
  • Potion Sellers: 29
  • Resellers: 71
  • Spice Merchants: 26
  • Wine-sellers: 36
  • Wheelwright: 29
  • Woodsellers: 18

Service workers

  • Bakers: 92
  • Barbers: 78
  • Coachmen: 27
  • Cooks: 83
  • Doctors: 40
  • Gamekeepers: 28
  • Grooms: 16
  • Hairdressers: 55
  • Healers: 53
  • Housekeepers: 52
  • Housemaids: 80
  • House Stewards: 49
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 68
  • Nursery Maids: 31
  • Pastrycooks: 55
  • Restaurateur: 80
  • Tavern Keepers: 65

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 34
  • In-Town Couriers: 39
  • Long Haul Couriers: 47
  • Dockyard Workers: 36
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 55
  • Millers: 45
  • Miners: 41
  • Oilmen and Polishers: 27
  • Postmen: 41
  • Pure Finder: 24
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 63
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 55

Skilled Laborers

  • Accountants: 24
  • Alchemist: 28
  • Clerk: 39
  • Dentists: 18
  • Educators: 49
  • Engineers: 27
  • Gardeners: 19
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 43
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 23
  • Kami Clerk: 37
  • Landlords: 35
  • Lawyers: 21
  • Legend Keepers: 32
  • Militia Officers: 153
  • Monks, Monastic: 63
  • Monks, Civic: 55
  • Historian, Oral: 42
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 43
  • Priests: 71
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 10
  • Storytellers: 72
  • Military Officers: 65

Cottage Industries

  • Brewers: 55
  • Comfort Services: 65
  • Enchanters: 20
  • Herbalists: 21
  • Jaminators: 54
  • Needleworkers: 57
  • Potters: 29
  • Preserve Makers: 51
  • Quilters: 26
  • Seamsters: 115
  • Spinners: 49
  • Tinker: 20
  • Weaver: 49

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 27
  • Costumers: 11
  • Dancers: 21
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 18
  • Musicians: 51
  • Painters, Art: 9
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 57
  • Writers: 73

Produce Industries

  • Butter Churners: 63
  • Canners: 59
  • Cheesmakers: 61
  • Ice Merchants: 8
  • Millers: 39
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 20
  • Tobacconists: 27
  • Tallowmakers: 40

6901 of Qÿhtvehb Hÿchrx Yeb̄'s population work within a Foundational Occupation.

10461 of Qÿhtvehb Hÿchrx Yeb̄'s population do not work in a formal occupation, but do contribute to the local economy. 1108 (6%) are noncontributers.

Points of Interest

Qÿhtvehb Hÿchrx Yeb̄ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Qÿhtvehb Hÿchrx Yeb̄, bringing twisting winds which killed 168 people, 359 livestock, and 46 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Death.

History